Ultimate Frisbee Rules 2003
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Eligibility
Each player must present a
valid UHa ID to be eligible to participate. No Exceptions. All players
are required to check in with the scorekeeper. No one will be permitted to play
without an ID.
All players must meet the
following eligibility requirements:
Full-time students with UH ID
card are permitted to play.
Part-time and graduate
students must have a valid UH ID and show proof of health insurance before the
season.
Faculty/Staff members must
have a valid UH ID and must be members of the
Equipment/Safety
Players must wear like colored
team jerseys with numbers.
Sneakers and rubber cleats
must be worn. Metal cleats are illegal. Bare feet and boots are not allowed.
All jewelry (including
necklaces, earrings, nose rings, etc.) must be removed before participating.
Any player failing to remove all jewelry prior to play will be ejected from the
game. Hats may not be worn.
Game Rules
Players:
Each team will consist of six
players, with at least 2 females. Games may begin or end with only 5 players,
but any fewer at any point will cause a forfeit.
The field and
"Out-of-Bounds":
The rectangular shape with end
zones at each end, the field will be 60 yards by 40 yards, with end zones 10
yards deep. Lines are considered "out-of-bounds". Then end zone lines
are considered part of the playing field. "In-bounds" is determined
by a player's first point of contact after receiving the disc.
Initiate Play:
At the start of the game, the
captains flip a coin. The winner determines either starting on offense of
defense or which end zone to defend.
Each point begins with both
teams lining up on the front of their respective end zone line. The defense
throws ("pulls") the disc to the offense.
Teams alternate end zones
after each point.
Scoring:
Each time the offense
completes a pass in the defense's end zone the offense scores 1 point.
Game Length:
Games will consist of
twenty-minute halves, with the clock stopping only for time-outs. Each time
will receive one (1) minute time-out per half. If the score is tied at the end
of regulation play, a 3-minute sudden death overtime period will be played
until a winner is declared. In regular season play, if no one has scored after
the three-minutes the contest will remain a tie. For playoffs, the sudden
overtime period will continue until a team scores.
Movement of the Disc:
The disc may be advanced in
any direction by completing a pass to a teammate. Players may not run with the
disc. Completion and possession are determined by receivers' first point of
contact with the ground.
The person with the disc
("thrower") has seven seconds to throw the disc. The defender
guarding the thrower ("marker") counts out the stall count.
The thrower must establish a
pivot foot upon reception of the disc. Any movement of the pivot foot is
considered a travel and is illegal. If the thrower travels while throwing the
disc, the disc is returned to the thrower if it is completed. An incomplete
throw is a turnover.
Change of Possession:
When a pass is not completed
(e.g. out-of-bounds, block, interception), the defense immediately takes
possession of the disc and becomes the offense.
Substitutions:
Players not in the game may
replace players in the game after a score and during an injury timeout.
Non-Contact:
No physical contact is allowed
between players. A Foul occurs when contact is made.
Positioning:
Picks and screens are also
prohibited. When a pick occurs, the screened player must announce it and all
play stops. Once the screened player catches up to the opponent, the marker and
thrower restart play from the point in the stall count when the pick was
called.
Fouls:
When a player initiates
contact on another player a foul occurs. The offending player calls the foul.
When a foul disrupts possession, the play resumes as if the possession was
retained. If the player committing the foul disagrees with the foul called, the
play is redone. When a foul requires a throw to be redone, the stall count
begins at zero.
Spirit of the Game:
Ultimate Frisbee stresses
sportsmanship and fair play. Competitive play is encouraging, but never at the
expense of respect players, adherence to the rules, and the basic joy of play.
Sportsmanship Rating:
Good sportsmanship is a requirement
of all participants. Players and coaches are to conduct themselves properly at
all times. The IM office reserves the right to suspend or disqualify
individuals or groups for unsportsmanlike conduct. The team captain assumes
full responsibility for the conduct of the team and spectators. Unsportsmanlike
conduct includes actions, which are unbecoming to an ethical, fair, honorable
individual; it consists of acts of deceit, disrespect or vulgarity and includes
taunting.
Each team will receive a
sportsmanship rating from the official(s) and/or supervisor at the conclusion
of the game.
1.
The officials will
rate each team using the following guidelines:
4
(Excellent)- given to a team, which demonstrates good
sportsmanship and maintain an excellent attitude of complete cooperation. Full and complete support of the officials, staff, and supervisor.
3(Above
Average)- given to a team when there is no incident of
poor sportsmanship. Respect shown for opponents, officials
and staff.
2
(Average)- given to a team that is beginning to show
poor sportsmanship, disrespect towards staff and officials, minor infractions
are present. Poor behavior limited to individual/s, not to the entire team.
1(Below
Average)- given to a team if players, other than the
captain, persist in questioning officials' decision, repeatedly argue with the
officials and staff. Frequent use of profane or vulgar language, players
endangering the welfare of others, alcohol or drug use by players or
spectators, spectators clearly related to the team fail to cooperate with the
officials and staff.
0(Poor)- given to a team when players possess all the behaviors of
a 1 rating. In addition they disregard warning of unnecessary roughness,
unsportsmanlike conduct, abusive language or action, etc. Examples includes,
fighting, bench clearing, ejected players for fighting, destruction or damage
to IM property, no attempt of a team to control their fans and their
interference in a game, striking an official or staff member.
2. A team that defaults will receive a 2.
3.
A team that
forfeits will receive a 0.
4.
A team must have a
2.5 rating average in order to be eligible for the playoffs.
5.
A Team must have
at least a 2.5 rating for each game in the playoffs to advance to the next
round. Teams receiving a 2.0 or less are required to meet with the IM director
prior to the next contest.
6.
Any team that
receives a 0.0 in playoff game will be disqualified from that playoffs
tournament. The Intramural Director will make the final decision.